Pipe World is complete for the most part, waiting on artist to complete some stuff he wants to add. I hope the game will start being released within a week. Did I mention the dam pipe game changed the name again? Oh i didn't? Well it did. Pipe World is the final name...for real.
In other news, been working on my first real attempt at a 3d engine, but not just any 3d engine. I have been wanting to create something multi-platform. I am using SDL now with OpenGL along with a few libraries such as libpng zlib tinyxml. The rest I wanted to do myself. So far I have gotten basic materials such as texture mip chains and vertex lighting working. Another thing I always wanted to add was some variable width fonts. I used the bmfont program to generate them. I also made a custom pak file system. I hope to use this framework for my next game. I am still not sure what the next game will be.
a small screen of what I have so far...colored text is just done like quake 3 using ^0-9