screwing around

Published July 05, 2008
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Wasn't I working on some drag racing game? I decided to play around with camera angles and such. So I created a full isometric 3d view just to try it out for giggles. Now I am knee deep into shadow mapping algorithms and environmental mapping. I am now thinking this might be the perfect perspective for a zombie game I was thinking about earlier. This kind of view might also be better for spectating races or something...

I guess me working now full time I dont feel like I am obligated to finish things in order. I wanna screw around with cameras and a few opengl effects. I might even dabble into glsl.

I still want to get working on redoing the entire car simulation + tire physics, but I guess that will have to wait a bit.

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Comments

Milkshake
Great to see some more isometric projects - they're my favourite game style by far.

If you haven't already done so, check out the Diablo 3 gameplay video for inspiration - I think they've done a cracking job of handling a big sprawling environment with an isometric perspective.


July 06, 2008 05:49 AM
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