Ok, well I have been tryout out a few different modeling packages over the last few days and finally I realized Blender was the only one that exported md2 very cleanly. Also, its an awesome modeling package. What other modeling package has this FFS.
- 27mb download gets you:
- f***ing awesome 3d modeling/rigging/materials/animation tools
- full blown physics game engine
- non-linear video editor (LOL? yes, blender has a video editor)
- 100% free
I also found out I am a horrible modeler and skin artist. :D
This is "supposed" to be a 1990-1994 Eagle Talon aka Mitsubishi Eclipse that I created from scratch. It looks pretty bad, but its basicly my first real model with full texturing. The other screen is when I was playing with the uv unwrap functions in Blender. I actually find it extremely easy to create very clean uv unwraps in Blender. I guess I just need to bust out my wacom tablet and learn to do real skins because the mouse seriously sucks when trying to draw in shading.
Yah, it all really sucks. I have been thinking about ditching the md2 format since you cant define any materials like specular highlighting and alpha blending faces, but whatever for now, I wanna keep shit simple.
I was also playing with increasing the performance. I added mip texture chains and that alone gained 100FPS from the scene with the grass tiling 50 times in the x/z plane. The models also are draw from a compiled display list, but I didn't see a difference with that. I think I might try VBO's next, but unless I have ALOT of triangles I wont see a difference. For a low poly game, whats wrong with just using display lists? Probably nothing =/.
Next I think I need to add ODE or some other physics lib next, I am pretty sure I can skimp on the visuals for now. I am just not sure if I should use the SDL millisecond timer to use with the physics or write a high rest timer for each platform I want the game to run on (windows/mac/linux). I see many people run physics just using a 1ms timer running the physics at 100-200fps and it seems to perform ok. I will have to play with all that I guess =/.