Springport, MI
Information and media regarding our current project.
Github Link: https://github.com/dbeals/GameSaveSystem
The initial implementation of incremental saves is great and I'll be sticking with it for most of my games, but there are instances that it simply isn't a good fit (games that have large save files for example.) So, to get around this I have adde…
The initial implementation of incremental saves is great and I'll be sticking with it for most of my games, but there are instances that it simply isn't a good fit (games that have large save files for example.) So, to get around this I have adde…
I've just posted the core of our game save system to GitHub.
One of the things that's really annoyed me (and I'm sure others) is the complete loss of a game save. Two recent instances where this has happened to myself: I completely lost a Fallout 3 save due to a save failure and I completely lost my…
One of the things that's really annoyed me (and I'm sure others) is the complete loss of a game save. Two recent instances where this has happened to myself: I completely lost a Fallout 3 save due to a save failure and I completely lost my…
I'm hastily scrawling this down here, basically just brainstorming the idea that I have.
I spent a little bit of time today implementing the database structure for a generic game account services - high scores, achievements, game saves, parental controls, etc. I hate to use a big name, but the idea …
I spent a little bit of time today implementing the database structure for a generic game account services - high scores, achievements, game saves, parental controls, etc. I hate to use a big name, but the idea …
I apologize, I'm terrible at keeping this blog up to date. I need to hire a socialite to do all of my social stuff while I'm working (that or get my wife to do it lol.)
Quite a bit has changed in Keep Them Sleeping since the middle of April. I'm going to be lazy and just post the change log:
Quite a bit has changed in Keep Them Sleeping since the middle of April. I'm going to be lazy and just post the change log:
Version …
Whelp, unfortunately our Kickstarter for Lord Sen's Battle Arena wasn't successfully funded. The game will still be coming out, but we're not sure how we're going to approach it. Our options are to finish the work and put it out with my ugly art or put it off until we have the funds to pay the arti…
I know, you've all missed us and are wondering where we've been. Well, our time has been split about 50/30/20, with the majority of our time going to our families and our day jobs.
Let's Play Indie Games
I personally have spent the majority of my free time working on the new version of letsplayindieg…
Let's Play Indie Games
I personally have spent the majority of my free time working on the new version of letsplayindieg…
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Mikeyo and I were quite busy last week with our day jobs, so I missed out on my tasks and Mikeyo's had to take this week off for his. So, the Kick Start video below is for last week and we'll be back on track next week.
As usual, Mikeyo kick started our week with some crowdsourcing projects:
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<div><iframe allowfullscreen="true" frameborder="0" height="344" width="459" src="https://www.youtube.com/embed/jKWjlH28Gl0?feature=oembed"></iframe></div>&…
As usual, Mikeyo kick started our week with some crowdsourcing projects:
<div><iframe allowfullscreen="true" frameborder="0" height="344" width="459" src="https://www.youtube.com/embed/qg1FCSU3Nl0?feature=oembed"></iframe></div></div>'>
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Here is the video of Seeking Imagination - Battle Arena's prototype:
[edit]
The editor for these entries is terrible. The font sizes keep randomly changing and it keeps removing my video links. I've added the YouTube video URL back.
[/edit]
Yesterday did not turn out to be my best of days. I ended up h…
[edit]
The editor for these entries is terrible. The font sizes keep randomly changing and it keeps removing my video links. I've added the YouTube video URL back.
[/edit]
Yesterday did not turn out to be my best of days. I ended up h…
Hi everyone, I just wanted to pop in to let you know that we are moving our weekly update to Mondays. Trying to hit Friday is just not working out very well for either Mike or myself. Having the weekend to put together videos and the blog posts will definitely make things a lot easier, plus I norma…
Hi everyone! We've been a bit busy this week; Matt has been moving and I'm helping my parents remodel their kitchen. We've managed to get some stuff done though!
We'll start off with Mikeyo's weekly update video:
Company News
In company news, we are happy …
We'll start off with Mikeyo's weekly update video:
Company News
In company news, we are happy …
Weekly Update Video
Project Updates
[color=rgb(40,40,40)][font=arial]Seeking Imagination[/font][/color]
The local multiplayer system is fully in place and cemented in now - up to four players are supported via gamepads and the UI is set up properly to handle it. The previous version had lots and lots …
Project Updates
[color=rgb(40,40,40)][font=arial]Seeking Imagination[/font][/color]
The local multiplayer system is fully in place and cemented in now - up to four players are supported via gamepads and the UI is set up properly to handle it. The previous version had lots and lots …
Well, I totally spaced on this weeks update; I wrote the content locally, but I apparently forgot to upload it on Friday. So, I've updated it a little bit and posting it today, but we'll have another update this Friday.
Weekly Update Video
Mikeyo has been super busy, getting some affiliate programs up and running, checking out some conferences and playing with his new Ouya. He didn't have his professional camera available at the time, but he shot the video below showing it off and talking abou…
Weekly Update Video
Mikeyo has been super busy, getting some affiliate programs up and running, checking out some conferences and playing with his new Ouya. He didn't have his professional camera available at the time, but he shot the video below showing it off and talking abou…
Mike and I have been very busy working on getting things rounded off so that we can move forward with our current projects. We're going to be doing at least weekly posts, he's working on fitting videos into his schedule (I'll be doing the same in the near future) and we're both working on keeping t…
Well, the last 24 days have not been very productive at all. I attempted to implement nested conditionals and loops and thought I had them in and working that night. They were...kind of working; however other normal scripts were now not working properly. As my server had died the day after my last …
So, I started working on my March game for One Game a Month which is going to use both my GameJolt library and Scribe. It is going to be a roguelike (coincidentally; I had decided to make it a roguelike halfway through February, before they had decided on the theme lol) based on a short story I hav…
One of the projects I have always wanted to do is create a scripting language, but I have always failed horribly. My most recent attempt was kind of a mix of success and failure. The initial goals were to create a high level syntax (something similar to BASIC) and create a low level language (basic…
I have uploaded my 1GAM February entry to GameJolt and my own site. Sadly the game turned out a lot worse than I was hoping. I may return to it in the future to improve the mechanics and add theming, but for now I am moving on to my March game. Starting tomorrow anyway; now it is time for bed.
As I stated in my comments in the last entry, my CodePlex project for Game Jolt C# API and Game Jolt Services is now published: http://gamejolt.codeplex.com/
I will point out:
I will point out:
- I have not tested the code heavily yet; I'm currently laying the groundwork and then in my March game I will hopefully be doi…
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