Developer Blogs
This entire project consisted of tutorials because I have never worked in netcode and did not plan on making a portfolio piece about it. In the future, there will be projects that I may want to know how to incorporate such a thing, but since this is for our portfolios, I did not go the extra …
I made a new video showing the process of making buttons.
Remember that in c1ic.mx site there is no buttons, but many people as I see (using a tracking mouse service) always try to click on the buttons, so, to make it easy for people to understand, every time I show the games I connect these buttons…
This Devlog will not be specific to AD-HD but just the journey I go on as I make games!
This week I have been working on a multi-player Rock Paper Scissors Game using firebase as the server to host player data. This Project was really fun to do, every Playe…
After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template in Unreal and implement some networked multiplayer functionality.
I've only read a little bit of C++, and I…
Please, test my guide and write if something is wrong: How to run SDL3 app on Web with WebAssembly on Windows
I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!
The dictionaryOne of the things I always wanted to have was a way to keep track of discoveries. This object opens up …
I have replaced Arcade Physics with Box2D-WASM in the examples of the Making your first Phaser 3 game tutorial:
GitHub repository with Rollup guide
Playground:
Can you imagine a single button gallery game?
Thats an idea that is been in my head for a while. I really love making simple one button games, I like the challenge of solve problems and mechanics, I'm not the best coder, barely know html5 and Javascript, but I was thinking… What about a shooting gam…
Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.
The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.
For this release I re-enabled the Escape Attempt raid. It…
I think for the rest of this project I want to learn more about how clients would go about joining the server instead of UE5 creating a client that automatically joins the server, but…
This week, I learned the basics for creating a multiplayer game in UE5 by following Gorka’s tutorial: https://www.y…
This game has been in the works for the past couple of years now, although I only joined the team back in August as part of my college capstone project. I was predominantly a gameplay programmer for the team, which was a great experience. I worked a lot on crystals in the game, which are you…
Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…
Hi everybody!
I post very rarely to this blog, but I am still alive! I just released a video on the topic of egocentric projection. It's not a topic tightly related to game development, however, I think it is a really neat and rarely talked about technique in computer graphics. Egocentric projection…
This week I continued my experimentation on net-code in Godot. This is a continuation of the last post, so read here for context on what I will be discussing here.
When we left off we had a simple net-code project where players could host lobbies for others to join by entering an IP address. My firs…
“c1ic.mx” is a game project, is the only site that uses a single button for everything.
You can see movies, read books and play video games just by clicking in the screen.
History
I'm a game developer since year 2000 and this project starts around 2005 as a personal challenge to make one button games …
Hey gamers and readers, I have a game called Espada de Sheris, Open your sketbr.gamejolt.io/eds
https://kittycreampuff.itch.io/eds for play this amazing indie game
Changes to the game
- New Level Design
In This new level design have upgraded and beautiful graphics
- Kibo Particles in ground
When this cat “is…
https://store.steampowered.com/app/2861610/The_Krilling_Scare_Feast/
The Krilling is a sandbox game based around being a ghost shrimp and getting into trouble. In it, you possess various object around a bayou themed hotel and invoke emotions onto the guests to create a spooky recipe to return to yo…
This is part two of this project! For part 1, see here
This week I will be taking my previous dive into Godot and multiplayer and bringing it up to a higher level! I think what I would like to do is to make some sort of platform racer. However, I would also like to see if I could set up the net code…
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Buy it today: https://bit.ly/3ulWJmU
Get ready to fire a f*rt straight from the depths of your bowels! 😂
💥 In A Story About Farting
🟢 F*rt and burp like a mad man
🟢 Collect achievements to show off to your friends
🟢 meet new characters
🟢 click, laugh and …
This week I am beginning my role analysis and next week I plan to complete it! For this project, I am going to be using Godot for the first time as I heard that it allows for a fairly simple implementation of net code. I will note, more time than expected was spent this week downloading Godot as th…
With The Krilling set for release, this week was more time to work on some side projects. This week I started a small and short project that is mostly just an experiment of how multiplayer networking works in Godot.
At the start, I had one scene and just placed a host and join button for the player …
The world can be linear or open. The environment can be hand-crafted or procedural. But more important is the requirements of the story structure. Is the story scripted or systemic? Most games use a mix of all of the above. But the needs of the story will usually result in limits of the available v…
This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…