It must have been over a year ago now that I began work on an experiment to determine whether I could single-handedly implement the code base for a small MMORPG using C# and XNA. Or as I like to call it, a "MiniMORPG".
My initial attempts at a design document were met with mixed enthusiasm, and right about the time I should have began programming I suddenly and mysteriously went silent. I posted no other journal entries about my development, provided no further updates to the design document, and posted no "up-to-date" screen shots of my client application. Suspect? I think so.
As you can imagine, my sudden disappearance was met with cynicism and the occasional reference to "vaporware." While I didn't contradict anyone, I did let it be known that "Man vs. the MMORPG" would some day be returning, however in a different medium than this journal/blog.
While I'm still not able to say precisely what the coverage will be, those who were interested in my work on "Man vs. the MMORPG" may be interested to know that it is indeed returning.
What's more, you can learn a bit more about it on Amazon.com. It seems there's a book being written called "Programming an MMORPG in C# with XNA"
How very curious. Seems it may not be vaporware after all. [cool]