The Return of Man vs. The MMORPG

Published October 06, 2008
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Hail all,

It must have been over a year ago now that I began work on an experiment to determine whether I could single-handedly implement the code base for a small MMORPG using C# and XNA. Or as I like to call it, a "MiniMORPG".

My initial attempts at a design document were met with mixed enthusiasm, and right about the time I should have began programming I suddenly and mysteriously went silent. I posted no other journal entries about my development, provided no further updates to the design document, and posted no "up-to-date" screen shots of my client application. Suspect? I think so.

As you can imagine, my sudden disappearance was met with cynicism and the occasional reference to "vaporware." While I didn't contradict anyone, I did let it be known that "Man vs. the MMORPG" would some day be returning, however in a different medium than this journal/blog.

While I'm still not able to say precisely what the coverage will be, those who were interested in my work on "Man vs. the MMORPG" may be interested to know that it is indeed returning.

What's more, you can learn a bit more about it on Amazon.com. It seems there's a book being written called "Programming an MMORPG in C# with XNA"

How very curious. Seems it may not be vaporware after all. [cool]
0 likes 10 comments

Comments

Mike.Popoloski
You sir, will make a fortune. Anytime somebody posts "How do I make an MMO?", we'll simply refer him to your book. Of course, advertising doesn't come free. I accept both check and PayPal. [grin]
October 06, 2008 09:52 PM
HelplessFool
Could you also write a book about being dedicated, persevering through long arduous tasks, and other such anti-procrastinator topics?

Congrats :)
I have a couple friends in my senior-project class that are attempting to make a 'minimally'morpg for their, well, project. Except they are using C++ & I forgot what library. I think they are mad :)
October 07, 2008 12:01 AM
Driv3MeFar
'Grats on the publication. I'll check it out, so that's one sale at least [grin].
October 07, 2008 02:07 AM
rip-off
Impressive stuff. Even though I don't particularly like MMORPGS, I would be tempted to purchase a copy.
October 07, 2008 07:03 AM
Machaira
Heh. The same thing happened with the little series on XNA RPG development I was doing on my blog. [grin]
October 07, 2008 08:11 AM
rogerdv
Too bad it is C#. Well, world isnt perfect.
October 07, 2008 01:00 PM
Aardvajk
Yeah, congrats from me too and while I also have very little interest in MMOs I'll be very tempted to buy this, just to have a more-fun-than-the-usual resource to learn a bit about the networking aspects of online games.
October 07, 2008 02:43 PM
Moomin
Is the book more of a postmortem or more a book teaching you how to do it? I'm more interested in the first (which is what originally excited me about your journal.)
October 08, 2008 02:56 PM
JWalsh
Quote:Original post by Moomin
Is the book more of a postmortem or more a book teaching you how to do it? I'm more interested in the first (which is what originally excited me about your journal.)


It will be a bit of both, as I'm developing a MiniMORPG in which to base the book on. While the book will spend a good amount of time on analysis, design, implementation, and optimization of the MMORPG, I will have completed development by the time writing is complete and publication begins, So...it's likely there will be a good amount of reflection in each chapter on the trials I faced and the mistakes I made.
October 09, 2008 12:48 AM
Machaira
Quote:Original post by JWalsh
Quote:Original post by Moomin
Is the book more of a postmortem or more a book teaching you how to do it? I'm more interested in the first (which is what originally excited me about your journal.)


It will be a bit of both, as I'm developing a MiniMORPG in which to base the book on. While the book will spend a good amount of time on analysis, design, implementation, and optimization of the MMORPG, I will have completed development by the time writing is complete and publication begins, So...it's likely there will be a good amount of reflection in each chapter on the trials I faced and the mistakes I made.


That's probably a better method than what I'm doing - developing code along with the text. Of course, my RPG probably isn't anywhere nearly as complicated as your MiniMORPG. [grin]
October 09, 2008 08:11 AM
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