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Bilinear Texture Filtering – Artifacts, Alternatives, and Frequency Domain Analysis

Published April 20, 2020 by GameDev.net
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Bart Wronsky looks at one of the staples of real-time computer graphics – bilinear texture filtering.
https://bartwronski.com/2020/04/14/bilinear-texture-filtering-artifacts-alternatives-and-frequency-domain-analysis/
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