A quick intro of how to implement dialogue trees using FMOD and parameters allowing for player choice when we want it, and not allowing choice when we don't.
Check out more audio awesomeness at: https://linktr.ee/unlockaudio
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A quick intro of how to implement dialogue trees using FMOD and parameters allowing for player choice when we want it, and not allowing choice when we don't. Check out more audio awesomeness at: https://linktr.ee/unlockaudio
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