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Latest tonemapping Activity
![DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]](https://uploads.gamedev.net/blogs/monthly_2022_04/large.8f7a6f8a353142e783251559f69bf6d1.sa_vid22_thumbnail.jpg)
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
![Esenthel Engine now with Tonemapping](https://uploads.gamedev.net/news/monthly_2021_09/3fddcff3c7864c0eb8a543ef05f63252.0.jpg)
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Now with Tonemapping support: Default/Esenthel, ACES LDR, ACES HDR. Enjoy!
OFF DEFAULT/ESENTHEL ACES HDR ACES LDR ACES LDR with increased Ambient LightAdvertisement
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