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![Tiny Gears - Small Mechanism Sound Effects - Bluezone Corporation](https://uploads.gamedev.net/news/monthly_2023_02/large.8d105a846be7469bb81786f87bcf3b8b.BC0301_tiny_gears_small_mechanism_sound_effects_1920X1080.jpg)
Download 'Tiny Gears - Small Mechanism Sound Effects' and get highly detailed, high-definition clicks, clanks, and mechanical sequences for video editing, game development, and content creation. Designed with surgical precision, this sound pack delivers sequences of rotating gears and miniature mec…
![Added Customer Timers](https://uploads.gamedev.net/blogs/monthly_2019_12/7d003193ea074c27b7bcb4e76bf0206c.Screen-Shot-2019-12-03-at-6.07.11-PM.png)
Taking inspiration from Overcooked!, customers now get impatient and leave after a while.
12-03-2019:
Added Customer Timers.
• Customers will leave after their timer runs out, and you won't be able to complete their order.
Added card that gives a temporary shield that protect foods from hazards.
Added …
This isn't a Game Design question. Moving to Production/Management.
Starting with storebought assets saves a LOT of time.
But there are surely other considerations in making your decision whether to use them or not. I think it's a good idea to begin with those, because that helps you move along quick…