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The colors and animation for my main menu is a never-ending struggle. The animation is definitely improved from before, but the color palette is inconsistent with steam. Trying to get it to look right.
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A from-scratch C++ dynamic 3D animating UI system using spatial hash grid!
I've defined my game's main menu using this system.
Buttons are constructed from shared "lasers".
That is, when we go a screen, the buttons request lasers to make up their shape.
These lasers are requested from a pool, an…
fathizack said:
Do you understand this menu at first glance ?
Looks quite reasonable to me. Just make it, test it, make changes if so indicated by the testing.