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Latest combatsystem Activity
![Health in games](https://uploads.gamedev.net/blogs/monthly_2024_04/large.d7f91463093544d2b0a6ad027b5dc196.horizon2-start-1300x300.jpg)
The concept of health points comes from old tabletop games such as Dungeons and Dragons. It's a simple abstraction of the real world complexities. With computers keeping track of the game, it should be possible to do something much more interesting.
Health bar as user interfaceFor a typical action …
Of course accumulating “infinite” action points doesn't make sense.
The action points cap should be slightly more than the cost of the most expensive action + the maximum number of action points that can be earned in a turn + a small multiple of the expected accumulated APs of a turn with cheap or n…
![Drafting a real time (simulated) ARPG combat system (long-post, details and link to table) #design](https://uploads.gamedev.net/blogs/monthly_2020_09/large.2ab00b4159c6469bab3a9354838fa37c.newlogo2.jpg)
Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then move on with completing the stamina system (currently it only covers ground movements, have a video about it if interested). However, as I was remakin…
So if I were to give this a try creatively I would have each hand sign represent another narrowed level of abstraction.
For Example: Fire Style Fire Ball Jitsu (By hand sign)
And the longer the hand sign string the higher Level of t…