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Latest combatsystem Activity

aigan
April 13, 2024 08:39 PM
Health in games

The concept of health points comes from old tabletop games such as Dungeons and Dragons. It's a simple abstraction of the real world complexities. With computers keeping track of the game, it should be possible to do something much more interesting.

Health bar as user interface

For a typical action …

18,336 views
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Of course accumulating “infinite” action points doesn't make sense.

The action points cap should be slightly more than the cost of the most expensive action + the maximum number of action points that can be earned in a turn + a small multiple of the expected accumulated APs of a turn with cheap or n…

3,352 views
theaaronstory
September 21, 2020 10:44 AM
Drafting a real time (simulated) ARPG combat system (long-post, details and link to table) #design

Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then move on with completing the stamina system (currently it only covers ground movements, have a video about it if interested). However, as I was remakin…

5,841 views

So if I were to give this a try creatively I would have each hand sign represent another narrowed level of abstraction.

For Example: Fire Style Fire Ball Jitsu (By hand sign)

  • Fire Style Element
  • From Mouth Chakra
  • Round Shape
  • Spray Attack
  • Large size
  • And the longer the hand sign string the higher Level of t…

    8,961 views
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