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Latest Clipping Activity

Need to clip depth to inside of

Found a solution. What I had was mostly correct, but I needed to flush the ZBuffer, then re-draw my portal triangles to the depth buffer after drawing the contents of the portal.

void RENDER_StartPolyStencil(vertexStruct* v, int n)
{
	glEnable(GL_STENCIL_TEST);
	glDepthMask(GL_TRUE);

	glStencilMask…
1,881 views
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I found a pretty great tutorial on how to do clipping in OpenGL 4: https://prideout.net/clip-planes

Do you have a favourite website or code to do clipping in OpenGL 4?

2,232 views

For the post above include some relative translation to the shader so the math involved wont have to operate on vey large numbers….

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