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Latest Biomes Activity
![Biome Blending for Voxel World](https://uploads.gamedev.net/forums/monthly_2020_07/1116c5180db24ab29d61647c39b4db66.image.png)
Hi everyone!
Recently I've been generating a proceduraly generated terrain using OpenSimplex FastNoise. Everything has been going fine until I wanted to add biomes. If I have a mountain biome and then a flatlands biome, the difference is huge and looks like a chunk error. I am wondering how to solve…
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