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I created Items for my roguelike | Indie Game Devlog #5

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0 comments, last by MissingTheMoon 3 years, 8 months ago

Hey there, Im working on this Roguelike game for almost a year now. This devlog is about the last 2 weeks of development.

In case you prefer videos: [url]https://youtu.be/eeWRzUI6QWI[/url]

The main thing that this update contains are items!
I updated the shop to let it display items from an item pool. There is a shop after each level in which you can pick from 3 different items. Once you buy an item it is displayed at the bottom left.

There are 15 items to choose from and they have 3 cool synergies that I know about.
This is the first set of items that I added so far, and it's all about the heal circle, healing and buffing.

New Item sets will come in the future, and they will all center around some mechanics.

I added a new asset which gives me a lot of shaders to pick from. The glow effect now looks slightly different, and the hit effect is now a lot better and not bothersome to create. For future enemies and abilities I plan to use more of the shaders so stay tuned.

I also added a new level and tried to make the older ones faster paced, quicker and more interesting.

Making the items took really long but the groundwork for future items is done. Therefore this is it.

I hope you have some time to play the game and give me some feedback, it really means a lot to me! And I hope you enjoy your time playing the game :)

Have a good day!

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