🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

noaktree leaves

Profile
Ann Arbor
but he always comes back.
510 comments
149 entries
Advertisement
noaktree
April 07, 2006
php Paypal Auto-Return
One of things that I've been working on is integrating my shopping cart with Paypal's Standard Checkout . It's fairly simple to build a form and send the customer on his or her way to the paypal checkout. But I want the user and the checkout data to be sent back to my site after the payment is fina…
523 views
noaktree
April 06, 2006
Dead Tree
Every morning I would get up and make a fresh pot of coffee. As I sipped my cup I'd sit on my couch and stare out the window to where my favorite tree grew. This was a very special tree to me. A few years ago it was struck by lightning. Mike, the owner of our property, saw hope in it and decided to…
543 views
noaktree
April 05, 2006
Irrelevant Designation
Completed a 2nd revision of my personal page. I condensed several pages to one and removed commenting on all but the photos page. Visitors can now view source online and stare at movies of the primary projects. It's straightforward.

http://www.neilkemp.us

Working hard to complete my 3rd revision of t…
623 views
noaktree
March 09, 2006
Scripted Movie Builder
The KaBa animations are inside of large bitmap files. I needed a fast way to extract (crop out) the animations and place them inside of uncompressed AVI movies for easy storage and import into flash.

I created a command line tool that executes a lua script. Functions are exposed to lua for the purpo…
480 views
noaktree
March 06, 2006
Conversions Continue
I'm converting previously rendered bitmap animations to .avi files for flash. It's really boring and I'm having a hard time getting through it. The process is rather tedious since I'm building these by hand, frame by frame.

When I made the last version of this game I wrote a simple tool to process …
508 views
noaktree
February 28, 2006
Updates and Future
Hi everyone. I haven't been very active in this journal for some time so I'll try to get you all up to speed.
  • I'm still rebuilding my OET website so that I can sell 3D models and software directly through it. I'm using php, mySQL, flash (for the header) and am integrating 2checkout and paypal for tr…
846 views
noaktree
January 31, 2006
Back and Front
I've just finished a first draft of my site's back end design. I'm using dia for the drawing. I'll be able to sell my models, etc. directly through this site thus cutting out the middle man and passing (some of) the savings on to the customer. (Christ! I'm starting to sound like a vacuum cleaner sa…
692 views
noaktree
January 25, 2006
Back Home
Those of you that read this journal are aware that I recently took a position with a game company in southern California. I guess it's time to let you all know that I'm no longer working or living there and have come back to Michigan. I suppose there are a lot of reasons why I left that job but mos…
607 views
noaktree
December 17, 2005
DS Dev
I was just minding my own business drinking some beer(s) and playing pool at the company Christmas party when out of no where people start saying, "Neil! Neil!". Next thing I know I'm being ushered in front of a group of my coworkers and handed a brand spanking new DS. I was like, "What!? No XBox 3…
481 views
noaktree
December 12, 2005
Like stuff and stuff
I've got one full week of work behind me. It's challenging but it's fun and I'm sure I can do the work. Everyone at Supervillain is totally cool. I can't believe I'm lucky enough to work for these guys. I can't say much about the specifics of what I'm doing but I can generalize and tell you that I'…
754 views
noaktree
December 03, 2005
I've landed
I'm now living in Huntington Beach, CA. in an apartment about a mile from the beach. It's a nice place to live from what I've seen but it's not that fun to be away from my wife and son. They should be on their way out soon though ( a couple of months [crying] ).

Before the drive out here I started w…
503 views
noaktree
November 14, 2005
Job Offer
I recently flew out to Orange County California to take part in a job interview with SuperVillain Studios. The job I interviewed for was Tools Programmer. They made me a good offer and I accepted it. YESSSS!!! [smile]



I'm packing up my stuff and getting ready for a long road trip. My first day is le…
746 views
noaktree
November 07, 2005
No good title
What's up fellow gamedev.netersez!?? Oh yeah I guess I could read your journals to find out that much. Unless there's something you'd like to share just in my journal...

The usual...

I wrote a max importer in C++ for my DE static models. I also wrote a little script to build brick walls in max. Could…
519 views
noaktree
October 26, 2005
Insight
I hope you didn't think I was being lazy...

Because I haven't been. [smile] It doesn't look like I'll get to the witch game before Halloween so maybe we'll try for next year with that project. If you haven't been following then look at the previous entry. I created a dynamic 3rd person camera system…
533 views
noaktree
October 10, 2005
Functional Cam System
A more cinematic experience...

I've finally implemented the trigger based camera system. All cameras and triggers are created and exported from a Max tool. The exported (xml) data is loaded by the game level object. The level object holds a list of scene objects each of which has a unique scene came…
609 views
noaktree
October 04, 2005
Witch or Treat
I've created and gathered together bits of graphics for a little game I'd like to create for Halloween. I'll make it for the PocketPC but will also release the PC version of it. Some day or night real soon I'll sit down and not get up until it's a working game.

Witch flies around and throws pumpkin…
642 views
noaktree
October 02, 2005
There's a pocket in my frog
2D light shader...

I've recently discovered the PocketFrog and PocketHal libraries for developing games and graphics on mobile devices. One thing that caught my eye was the ability to create per pixel shaders using C style structs. So I wrote an example application demonstrating a per pixel light sh…
519 views
noaktree
September 27, 2005
Uhhmm
I've been busy. My wife and I had our 4th anniversary on the 15th and it's been a blur ever since. Love you Christi!

A new name for my game...

Mirror World. It's got a story line too but I'll tell that some other time when I get closer to releasing the pre-alpha demo. I'm definitely planning on gett…
625 views
noaktree
September 16, 2005
In the Near Future

  • A set of tutorials on SSE

  • My game's camera system

  • A new journal game with prizes

  • New models I've made

For now though you'll just have to wait and hope I live through the weekend. [smile]

Link
524 views
noaktree
September 09, 2005
Stacks of Cash
I just made a bunch of cash!!

Click Me
432 views
noaktree
September 08, 2005
MyOgre
As every good architect knows you should never build your house upon the bland. And so I've developed a rock-solid and exciting framework for my Ogre applications. I created base application and frame listener classes then derived test sub classes. I then customized the OgreCore material and overla…
445 views
noaktree
September 06, 2005
Rum and Coke
I'm no longer developing my engine. I may attempt to salvage bits and pieces of it... but for the most part it's dead. * Takes a drink *

Time to start over... I can already hear John H. groaning about engine development, etc. But this time I'm doing it with a pre built system so it's like starting …
448 views
noaktree
September 02, 2005
Tweaking + Skunks
The tweaking...

Not much to say. As mentioned by John Hattan the troll looked as though it had very little mass and floated when in the air. Two things were causing this. The gravity constant was somewhat modified by frame rate and the current values weren't realistic. So I found solutions to those…
321 views
noaktree
August 29, 2005
MaxScript Gems
Speed up the level creation...

As mentioned in my previous post, I'm considering using 3ds Max as a world editor for this new game type thingy I'm working on. One of the nastiest things to do manually is to place "gems" throughout the levels. So I opened up the MaxScript editor and began plugging aw…
427 views
noaktree
August 26, 2005
More game type stuff
I'm still working on the game engine which is very much based on the Lego Star Wars engine. It's quite refreshing to work on an actual game for once. [smile]

CONGRATULATIONS to me! With this post I'll have had 10,000 visits. The 4 people that read this can give themselves a pat on the back. [cool]

W…
311 views
noaktree
August 22, 2005
Lego Star Wars
The big rip-off...

The game-play / engine that I've been trying to mimic is found in that most wonderful game, Lego Star Wars. What a fun game. There is so much I like about this game I just don't know where to start. Go play it if you haven't already.



So far I've done basic character movements and s…
295 views
noaktree
August 21, 2005
Jump-Flip and Collision
Added character controls to jump and then do a second flip jump when in the air today. Looks and handles really cool!

I'm storing my level as an ID3DXMesh and I'm trying to think of the best way to check collision with it. I could cast a series of rays, tested with D3DX, vertically in front of the c…
259 views
noaktree
August 19, 2005
Troll Controller
What a game...

After I got back from my vacation I played a game. I mean I really played this game. It's been so long since I've actually enjoyed playing. But this game was just so awesome that I couldn't stop. With most games I usually end up walking around trying to figure out how elements of the …
351 views
noaktree
August 17, 2005
Tiny XML
I'm back from vacation. It was good for me. No programming for over a week!!!

I added the Tiny XML classes to my engine. I'll be needing XML support for map and camera setup real soon. You'll see. I've been inspired.

I've added a new css layout to this journal page. I basically ripped Laz off. Thanks…
338 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
10 Followers
15 Entries
11 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement